Do you know what gamification is? Discover now the meaning and how to apply it in your routine!
To keep the focus on learning and the motivation to continue studying, learn about 4 ways to apply gamification in studies and benefit from the concept.
Studying long periods to prepare for exams can be quite tiring. One suggestion is to use gamification in studies. Discover 4 ways to apply the concept in your routine.
For those who don’t know, gamification is a learning concept that takes into account psychological aspects of the human being, such as the desire for a reward, to perform a certain activity.
The term was born from analyzes of people’s behavior when they are participating in games and competitions, both analog and electronic.
In the pedagogical process, gamification can be used to make the content more attractive and allow the student to feel motivated to continue learning.
Many teachers already use gamification concepts in their classes, but students themselves can apply them in their study routine, to have better results and stay focused on everyday life.
See 4 ways to use gamification in studies.
1. Games developed for learning
Many people believe that virtual games exist only for entertainment. And even though it has a vast field of possibilities for leisure, there are games developed for learning.
A tip to insert gamification into your routine is to rely on this type of game and train your skills. Some examples are Portuguese language games or calculus, which are challenging topics for students.
To reinforce learning, you can choose to record games and later check how you performed. It is ideal for remembering points you missed, to include in the list of studies.
To make this recording, you can use software such as Demo Creator, which can capture what happens on the screen, on the webcam and on the microphone simultaneously, if the user wants to.
2. Team feeling
A game can even be won alone, but having a team is usually much more fun and even motivating.
This team feeling can be replicated when studying. In gamification in studies, it is possible to bring together a group of students to learn together.
In times of a pandemic, these study groups can be done virtually, by Zoom. To create a collaborative environment, each student must prepare content that they master and share in video.
A suggestion is to record the computer screen by the Demo Creator while explaining, to send to your friends to study.
3. Challenges that motivate
One of the possibilities of gamification in studies is to use the idea of challenges as motivation in a journey.
If you look at it, most virtual games have missions that, as the user advances, gain advantages and have other benefits.
These missions are essential to activate the sense of competitiveness present in human beings. And know that the proposal can be applied to your studies.
You can create study challenges to have as a mission. For example, this week’s challenge will be to review all the material from the first semester. When you complete it, you move on to the next mission.
And to keep motivated, you’re going to need a reward.
4. The quest rewards
When you play an online game, or even a board game, and you make a correct move, what happens? You get a reward and you feel happy.
This is because our brain has a reward system that is active all the time and that interferes with many aspects of life.
For each study mission you assign, also think of a reward. This will keep your mind satisfied in the short term, spurring motivation.
The rewards can be diverse when completing the challenge: taking a walk, meeting a friend, eating something delicious, watching a movie or even developing side projects.